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Credits: John Francis Moore (writer), Angel Unzueta (penciler), Bud LaRosa (inker), Marie Javins (colors), Comicraft’s Emerson Miranda (letters)
Summary: In Latveria, Skids and Locus are possessed by the witch Pandemonia, who forces them to take her to X-Force’s headquarters. When Cannonball, Moonstar, and Jesse Aaronson return home, they discover Pandemonia has possessed their teammates. They travel to the city and find a young sorceress named Jennifer Kale who’s willing to help. They return to battle Pandemonia and the possessed X-Force. With the help of Jennifer, and Moonstar’s strange new powers, Pandemonia is sent back to the Chaos Plane. Meanwhile, while investigating the Aguilar Institute, Domino discovers a shapeshifting child from Almost Reno, New Mexico.
Continuity Notes: Moonstar has been exhibiting odd, almost cosmic-level powers since her encounter with Arcadia in the previous issue.
Review: The Skids/Locus subplot is resolved, in a manner that a) leads into a new story, b) doesn’t take forever to answer the dangling questions, and c) actually makes sense. After the days of the Graydon Creed assassination, mysteriously molting Archangel, and wacky powers Jean Grey, this is a welcome relief. Moore’s quite gifted at spinning plates, bringing forgotten characters back into the mix, and tying everything together into a coherent story. I think he’s a little too obsessed with having the team only hang out with twenty-somethings, to the point that an MTV-friendly sorceress is recruited into the action (because the team doesn’t have Dr. Strange’s phone number), but that’s a minor complaint. The fill-in art is provided by Angel Unzueta, whose style resembles Carlos Pacheco’s early work. Not every page is great, but overall he does a nice job.
Credits: Larry Hama (writer), Aaron Lopresti (penciler), Walden Wong (inker), Felix Serrano (colors), Richard Starkings & Comicraft (letters)
Summary: Forge arrives at the academy to install a new Danger Room in the school’s gym. The new technology is made out of a mysterious metamorphic matter that Forge’s recently discovered and rendered inert. As he lectures the students on ethics, Gaia accidentally revives the Danger Room’s originally programming. It emerges as “Paradox” and attacks Forge. With Emma Frost’s help, a shutdown code is implanted in Paradox’s memory, ending the fight.
Continuity Notes: Forge says he discovered Paradox’s technology during a “recent…adventure.” I have no clue if this is a reference to a published story or merely an idea Hama was percolating. Forge also casually reveals that the school’s Biosphere (or “Bio-Sphere” as it’s often spelled) is made up of a portion of Karkoa’s body. I know that Scott Lobdell teased a Karkoa story towards the end of his run, but I have no memory of this ever being established. At any rate, Karkoa’s desire to be “whole again” is Forge’s explanation for the Biosphere’s recent disappearance. In other news, Artie and Leech have moved into the attic, and Emma discusses Special Education classes for the boys.
Review: Not only does this story involve a sentient Danger Room run amok, but it opens with a surprise Sentinel attack on mutant students gathered in an assembly. Two ideas from Astonishing X-Men in one issue? If I thought for a second that Joss Whedon ever read more than three issues of Generation X, I might be suspicious. Anyway, while Aaron Lopresti can’t capture John Cassaday’s incredible Sentinel attack from Astonishing X-Men #1, Larry Hama has at least written a more plausible “living Danger Room” story. Paradox mentions the irony of Forge teaching an ethics class after essentially enslaving a sentient being, but in Forge’s defense, he honestly thought Paradox’s original programming had been erased. In Astonishing X-Men, Professor Xavier is just a deranged zealot who forced an alien consciousness into slavery because his students “must be trained.” (Perfectly in character, you guys.)
Aside from the novelty that the more mature, serious Marvel that hires “real” writers ended up using the same idea, there’s nothing particularly memorable here. Larry Hama exits with a straightforward action story and a brief dissertation on the nature of superpowers and ethics, which is preferable to overly complicated origin stories and interdimensional hijinks, but it isn’t nearly as interesting as his earlier issues. Before he got into Pookas and Tokens, Hama opened his run with some intriguing character subplots and introduced a few civilian cast members that had potential. He seemed to have the right idea -- focus on the characters and give them a few “normal” people to interact with -- but the M/Penance origin storyline derailed the book spectacularly. After that, he focused on smaller, slightly silly story arcs, but the momentum was lost. Marvel wanted a new direction, so beginning next issue, a young writer named Jay Faerber is given the reigns.
Credits: Erik Larsen (writer), Jeff Matsuda (penciler), Jonathan Sibal (inker), Jason Wright (colors), Comicraft (letters)
Summary: Wolverine and Aria arrive at Prison World, and are promptly attacked by the Collector’s guards. Their ship is destroyed, forcing Wolverine to escape through an air duct. He’s soon spotted by three patrolmen, but he easily defeats them. Suddenly, an alien places a gun to his head. Wolverine’ relieved to learn that the alien is possessed by Aria. Unfortunately, their reunion is interrupted by Torgo and a Sadri Hunter.
Review: Even though this arc was originally released on a bi-weekly schedule, I felt at the time that the story was taking forever to go anywhere. This issue is a good example of how irritating the pace could be -- Wolverine and Aria land on Prison World, and are confronted by Torgo and the Sadri. To be continued! How does that consume an entire issue? I could live with a few pages of Wolverine ripping through the Collector’s henchmen, but not an entire issue, especially when Jeff Matsuda barely seems interested in drawing them. Heck, on some pages, even the colorist looks like he’d rather be painting his house or something. (Maybe there was a technical problem, but a few of the pages have extremely flat colors that look inappropriately bright, which doesn’t help Matsuda’s occasionally sketchy artwork at all.) There’s nothing particularly engaging about the dialogue, either, unless you really want to hear Erik Larsen mocking Wolverine’s old “Canuckle-Head” nickname for the second or third time since his run began.