Showing posts with label williams III. Show all posts
Showing posts with label williams III. Show all posts

Friday, February 10, 2012

DC ONE MILLION: YOUNG HEROES IN LOVE & CHRONOS

YOUNG HEROES IN LOVE #1,000,000 - November 1998



Happiness Is a Warm Nanite
Credits: Dan Raspler (writer), Dev Madan (penciler), Keith Champagne (inker), Bill Oakley (letterer), Noelle Giddings (colorist)

It’s the 853rd century, and Grant Morrison has a line-wide DC event to orchestrate. I’m not sure why DC thought it was a good idea to set every DCU title in the far future for one month, but clearly someone upstairs was committed to the concept. I don’t remember any vocal fan reaction to the event, aside from the predictable complaints that the only decent chapters were the ones Grant Morrison wrote.

Young Heroes in Love’s final issue just happened to fall on the One Million month, leaving us with an odd farewell to the series. The premise has a group of kids, who all coincidentally resemble the Young Heroes, traveling with their parents to the moon for a front-row seat to the reincarnation of the original Justice League. The event is scheduled to happen after their bedtimes, so they develop the brilliant scheme of dressing like superheroes and sneaking in. An old man overhears their conversation and suggests they don the disguises of a team he remembers from the past. The old man is Frostbite, and he apparently has a remarkable memory, because the kids use their costume fabricator to duplicate the Young Heroes’ costumes perfectly.

The story’s filled with Peanuts references, and most are genuinely humorous, so it’s not a surprise when Raspler mimics the ending of the Halloween special and has Li’l Hard Drive accidentally mislead the team and force them to miss the Justice League’s arrival. (“It’s over and you ruined it!”) However, a last minute swerve actually provides the kids with a happy ending, as their journey through the Tesseract leads them directly underneath the Justice League’s conference table just as the heroes unite for a meeting.

Obviously, Raspler’s in an awkward position for a goodbye issue, but he does manage to work in another original member of the Young Heroes into the story, as a fifty-seven-year-old Off-Ramp uses a time warp to catch this special moment in history. He reunites with Frostbite, but in order to avoid any time paradoxes, they have to keep their conversation “superficial.” They don’t discuss the old team, leaving their fates up in the air. Raspler says goodbye on the final page, musing that the series is perhaps ahead of its time (yeah, probably), and thanking the readers for their support. As odd as this as a final issue, it’s actually one of the more enjoyable installments of the book. Dev Madan’s cartooning is fantastic, and depending on your taste for Peanuts, it’s often very funny.


CHRONOS #1,000,000 - November 1998


Time on My Hands
Credits: John Francis Moore (writer), J. H. Williams III (penciler), Mick Gray (inks), Ken Bruzenak (letters), Mike Danza (colors)

You would think that a book with a time traveling gimmick would’ve easily been able to incorporate the One Million event into its ongoing storylines, but scheduling problems forced this issue of Chronos to be a standalone story. The issue follows Chronos as he travels to the 853rd century and steals the future Flash’s time gauntlets. Flash follows him back to twelfth century Hong Kong and is shocked when Chronos allows the demonic menace Scourge to take the gauntlets. Yet, the gauntlets are rigged to trap Scourge in a time loop, which Chronos ensures us will prevent Scourge from ever traveling back in time and killing Superman’s ancestors on Krypton.

Only a few months later in the final issue of Chronos, we’ll see him yet again ensuring Superman’s existence in Kansas. I know that the proposed new direction for the title had Chronos traveling through time and enabling certain events to transpire, but I’m not sure why exactly Superman is used so prominently in the few examples we ever got of Chronos following that mission. Was it supposed to be Superman-specific?

Finally, in Chronopolis, a conversation between Chronos and the future Hourman reveals another motive for stealing the gauntlets from Flash. Chronos knows the gauntlets are destined to malfunction and kill Flash after he’s trapped with the Justice Legion in 1998. Okay, that’s at least one non-Kryptonian save. And it’s another hint that Chronos isn’t destined to be a thief, even if his actions are always going to be pitting him against superheroes. Not a bad issue, especially considering how badly a line-wide event can disrupt an ongoing series, but I wish Moore had incorporated more time traveling scenes to take advantage of Williams’ art.

Friday, August 12, 2011

X-MAN #47 - January 1999

Blood Brothers Part Three - Dreams End

Credits: Terry Kavanagh (writer), J. H. Williams III (penciler), Mick Gray (inker), Mike Thomas (colors), Comicraft (letters)

Summary: Madelyne joins Stryfe’s side, prompting Cable to grab X-Man and escape the pyramid. X-Man impulsively rushes back into Stryfe’s headquarters, forcing Madelyne to blow her cover and defend him. Stryfe responds by siphoning Madelyne’s psychic energy, nearly killing her, until Cable arrives and telekinetically holds her body together. Ness finally makes his way to the pyramid and urges X-Man not to live out the apocalyptic vision they shared. Rather than continue his dangerous telekinetic fight with Stryfe, X-Man attaches the power-siphon to Stryfe and leaves it on a feedback loop until it explodes. With the world saved, Cable and X-Man begin to grow closer.

Continuity Notes: X-Man’s telepathy is gone, although the previous issue strongly hinted that it returned after his encounter with Psynapse. He does receive one new power this issue, as he can now use telekinesis to shift his molecules and phase like Shadowcat. Also, a narrative caption describes Ness as a “recent exile of the long-hidden race known as Hellbent, last of the Night-Tribes, according to legend unspoken -- reduced to a single, secret Nest now -- people of the shadows, one and all.” Doesn’t that clear everything up?

I Love the ‘90s: X-Man’s costume now consists of the long, baggy shorts you might remember from the days of Korn and Limp Bizkit.

Review: So “Blood Brothers” ends, not with a horrific, population-clearing bang, but with a tiny whimper. Just as I’m unconvinced that the Techno-Gnomes were always a part of this storyline, I doubt the vision of X-Man killing half the planet from issue #39 was originally meant to play a role in the crossover. The details just don’t fit, down to the armor worn by X-Man’s opponent (it vaguely resembles Stryfe’s outfit, but is far from a match), to the design of the pyramid, to the clothes Ness wore in the vision. Plus, X-Man had long hair in the vision, which he only grew right before this arc began. The story has to stretch to make the connections work, such as X-Man’s realization that Cable’s arm resembles the armor worn by the man in his vision (not quite, it appears that he had metal arms underneath the gold and purple armor), and then dismisses all of the elements that don’t fit. There’s certainly no talk of reviving “the sleeper” a.k.a. “the world ender” a.k.a. character-probably-meant-to-be-Apocalypse, which is what the fight in #39 is all about. It reads as if Kavanagh had one of those epic-yet-vague plans for a future storyline, but later decided to cram them into an editorially mandated Cable crossover in order to give the story some significance. The vision material never worked anyway, because no one could possibly believe the comic’s ever going to have X-Man destroy half of the planet. Marvel can’t even keep Morlocks in the ground.

The strength of this storyline came from the pairing of the characters, which is where the final chapter falls short. Jean Grey and the Dark Riders have disappeared in-between chapters, Stryfe is a ranting loon like always, only now less entertaining, Madelyne makes an unconvincing turn to the dark side again, and Cable and X-Man spend most of the issue in a fight scene. This started as a promising examination of the Summers bloodline and all of the insanity it’s attracted, but ends with a bland fight scene. And, how exactly is Stryfe alive again…?

Wednesday, August 10, 2011

X-MAN #46 - Late December 1998

Blood Brothers Part One - Stormfront

Credits: Terry Kavanagh (writer), J. H. Williams III (penciler), Mick Gray (inker), Mike Thomas (colors), Comicraft (letters)

Summary: The pyramid that’s crashed into Latveria opens up, revealing Stryfe and the Dark Riders. X-Man discerns that Jean Grey is also a target, so he convinces Madelyne to teleport to America and protect her. As X-Man battles the Dark Riders, his full telepathic awareness is awakened by Psynapse. His mind touches Stryfe’s and he senses their connection. Stryfe captures X-Man and attempts to use one of Dr. Doom’s inventions to drain his power. Meanwhile, Madelyne rescues Jean Grey from the remaining Dark Riders, then teleports back to Latveria. She’s targeted by a mob, but rescued by Cable, who’s responded to Blaquesmith’s call. Elsewhere, Ness arrives in Tramahoi.

Continuity Notes: There’s no explanation yet for Stryfe’s return, but apparently being in Hell enabled him to avoid losing his telepathic powers. How exactly Psynapse retained his is unclear. The pyramid Stryfe arrives in is allegedly the same one X-Man saw in his apocalyptic vision.

Review: J. H. Williams III drew X-Man? That’s certainly a step up from the past few issues. Although this doesn’t look as good as Williams’ current work, or even his ’95 Wolverine annual, it’s still a nice job. His Stryfe looks particularly great. And why exactly is Stryfe in this comic? Since he’s genetically the same person as X-Man, it makes sense for the two to meet, but it would be nice to have some explanation for his resurrection. I seem to recall people ridiculing the dismissive justification for his return when this arc was published, so I’m not looking forward to the details. The idea that he would attack while Earth’s telepaths are at their weakest makes sense, though, and it manages to get some mileage out of “Psi-War.” I also confess to some fondness for the original Dark Riders, so I don’t mind seeing them again. I also received some nostalgic enjoyment from Madelyne Pryor’s solo mission, which had her recounting all of the reasons she hates Cyclops and Jean, yet still doing the right thing. The prelude issue for this crossover was weak, but the first official chapter definitely has its moments. Ignoring Stryfe’s abrupt resurrection, there’s a lot to like about the premise of this storyline, assuming you’re not afraid of certain areas of X-continuity. I just wonder why a story involving Cable, X-Man, Stryfe, Jean Grey, and Madelyne Pryor was so thoroughly ignored by the main X-titles.

Wednesday, April 29, 2009

X-MEN #72 & UXM #352 – February 1998

X-Men #72

Life Lessons

Credits: Joe Kelly (writer), Carlos Pacheco (penciler), Art Thibert (inker), Comicraft (lettering), Liquid! (colors)

Summary: Wolverine spars with Marrow, testing her to see if she’s truly willing to become an X-Man. When he thinks that she’s willing to submit, Marrow sucker punches him and stabs him in the throat. Wolverine goes into a rage, and is subdued by Cannonball. Marrow runs away, back to the secret place where Callisto is recovering. Meanwhile, Sabra informs Gabrielle Haller that Erik Lensherr was a false identity created for Magneto. They track down Georg Odekirk, the man who created the counterfeit identity, shortly after he's killed by Magneto.

Continuity Notes: Gabrielle Haller is trying to use her influence as an ambassador to free Xavier from federal custody. It’s amusing that she’s more concerned about this than the X-Men seem to be (although Phoenix does briefly search for him mentally in this month's UXM).

Storm tells Cannonball that Marrow “attempt(ed) to kill hundreds to further her goals”, which seems to be a quiet retconning of any actual murders on her part.

According to Magneto, he changed his name to Erik Lensherr after he went into hiding, following his lethal attack on his daughter’s killers. He kills Georg Odekirk because the identity he created doesn’t stand up to scrutiny in the modern age.

Review: This issue is almost entirely dedicated to justifying Marrow’s place on the team, which isn’t an easy thing to pull off. There is at least a little retconning going on, but Kelly really doesn’t go for any cheap outs. Marrow doesn’t break down and cry, Storm doesn’t decide to forgive and move on, and Wolverine doesn’t get to intimidate Marrow into falling in line. Marrow remains nasty and mean, with the only indication that she’s willing to change coming from Wolverine’s speculation that “somewhere in that mess you call a brain, part of you wants something better”. Having Marrow stab Wolverine just when he seems to be getting through to her is a nice twist. It might come across as Kelly selling Marrow a little too hard, but I think it works within the context of the story. Cannonball also has a strong portrayal, as he tries to convince the others to follow Xavier's example and give Marrow a second chance, even when there’s no compelling reason for the team to do so. I still think adding Marrow to the team was a dumb move, but Kelly gets a lot of material out of the idea in this issue.

The Magneto subplot, on the other hand, is just ridiculous. I assume it was motivated by Marvel retroactively deciding that too much of Magneto’s past had been revealed, which might be a legitimate concern. Casually revealing that Erik Lensherr was a fake name, and having Magneto callously kill the man who created it, doesn’t work at all. It brings Magneto back into cartoonish supervillainy, which undermines most of the interesting things you can do with the character.


Uncanny X-Men #352

In Sin Air

Credits: Steve Seagle (writer), Hamner/Edwards/Banks/Dodson/Williams/Cassaday (pencilers), Martin/Edwards/Holdredge/Dodson/Gray/Cassaday (inkers), Comicraft (lettering), Steve Oliff (colors)

Summary: While flying to their new home in Alaska, Cyclops and Phoenix encounter an otherworldly entity that AIM is attempting to steal from another group of scientists. At first, the entity lashes out at the passengers, forcing them to relive their darkest moments. When the plane goes out of control, Phoenix convinces the entity to find the good in humanity and calm the passengers, allowing the pilot to land the plane. Meanwhile, Archangel returns to the X-Men’s mansion, but receives a cold reception from teammates who feel that he isn’t taking his responsibilities seriously.

Review: This is another issue that reads like filler, although it’s enjoyable enough. It’s probably most notable for containing six pencilers and six inkers, which makes me wonder just how far off-schedule this title was at the time. I think this is John Cassady’s first time drawing the X-Men, although his style is so different than his Astonishing X-Men work, it might as well be a different artist. None of the pencilers in this issue are incompetent, but their styles are all over the place, and pages seem to have been assigned at random. A three-page scene that has Archangel getting told off by the X-Men somehow ends up with two different artists with totally incompatible styles, making the issue seem like even more of a rush job. I don’t care for the Archangel subplot, which goes out of its way to make him a self-centered goof, but the main story has its moments. I like the psychological angle Seagle adds to the story, and introducing normal, human neighbors for the Summers is a good idea (which, unfortunately, was quickly dismissed).

Wednesday, September 10, 2008

WOLVERINE ’95 – September 1995

Lair of the N’Garai

Credits: Larry Hama (writer), J. H. Williams III (penciler), Mark McKenna w/Gray & Palmiotti (inkers), Richard Starkings & Comicraft (lettering), Kevin Somers & Electric Crayon (colors)


Summary

Nightcrawler travels to New York to check on Wolverine, but he refuses to leave the woods outside of the mansion. Wolverine comes across one of the N’Garai’s cairns in the woods and attacks the demon that escaped from it. Wolverine chases the N’Garai through the cairn’s dimensional portal and ends up in the N’Garai’s dimension. After being alerted to activity outside, Nightcrawler comes across the cairn and teleports into the portal. Inside, he encounters Wolverine savagely attacking a group of N’Garai. They nearly kill him, but his enhanced healing factor quickly repairs the wounds. Nightcrawler suspects that Wolverine wants to stay in this dimension and “revel in the carnage”. Wolverine faces Kierrok, the N’Garai’s leader, and is surprisingly able to stand up to him. Kierrok orders the N’Garai to invade Earth, which forces Wolverine to abandon his fight and help Nightcrawler stop the N’Garai escaping through the portal. After Wolverine and Nightcrawler return to Earth, Kierrok reveals that his order was a ruse to force them to leave his dimension. He closes the portal as the rest of the X-Men arrive. Wolverine mentally acknowledges that Nightcrawler was right, and that he isn’t afraid of his killing rage anymore.


Production Note

This is the year Marvel dropped the numbering on their annuals and just named them after the year they were released. I’ve never understood why they did this, since it instantly dates the comic in an obvious way. This is technically the first Wolverine annual, even though Marvel released yearly bookshelf comics with him in previous years.


I Love the ‘90s

Boomer is wearing a Filter t-shirt. Hey Boomer, nice shirt. (I know that’s lame, I’m sorry.)


Review

This is an extremely action-heavy story that gets some mileage out of Wolverine’s new status quo. J. H. Williams’ art is exceptional, handling the superhero elements and the horror elements equally well. The story requires a never-ending barrage of demons for Wolverine to slice through, which suits Williams’ dark style very well. I had mixed feelings about the art when I first saw this issue, since I didn’t usually like artists that play with a lot of shadows, but I can appreciate it more today. There isn’t a lot to the story, but Hama is able to make Nightcrawler’s concern for Wolverine feel genuine, and at least the action does tie in to Wolverine’s ongoing character arc. It’s not an essential chapter in the storyline, but it manages to be more than filler. I like the ending, which basically has Kierrok tricking Wolverine to go away so that he’ll leave him alone. It’s not really played for laughs, but it amuses me.


What the Cat Dragged In

Credits: Christopher Golden (writer), Ben Herrera (penciler), Vince Russell (inkers), Richard Starkings & Comicraft (lettering), Ian Laughlin (colors)


Summary

After Slayback attempts to kidnap him, Maverick turns to Wolverine for help. He knows that Slayback is being hired to abduct Weapon X veterans with healing powers, so that a private research firm can conduct tests on them to find a Legacy Virus cure. Out of respect for their friendship, Wolverine goes along with Maverick to rescue Deadpool, who is being tortured by the amoral scientists. Maverick and Wolverine rescue Deadpool, but he disappears as SHIELD agents raid the lab. Later, Deadpool sends cell samples to Beast, but he concludes that his healing factor won’t cure the virus.


Continuity Note

According to Maverick, both he and Deadpool have a healing factor taken from Wolverine’s DNA template. I think this is the first time Maverick having a healing factor is mentioned. Since Maverick isn’t scarred, this seems to contradict the idea that the process of giving Deadpool a healing factor scarred his skin. However, Deadpool has an extremely accelerated healing factor, which could explain why the process took a heavier toll on him (that’s my No-Prize explanation).


Review

I seem to recall Christopher Golden saying that this was his first job in comics, and that years went by before he got another one. It actually isn’t that bad of a story. It has too much plot for an annual backup, so it comes out pretty rushed, but it’s still marginally entertaining. Golden makes nice use of the ongoing storylines in the various titles by finally acknowledging that the numerous characters with healing powers might be able to cure the Legacy Virus. It turns out to be a dead end, really because Marvel just didn’t want to finish the story yet, but it’s an angle someone should’ve used by this point. Golden also captures Wolverine’s voice rather well, and is able to neatly tie the plot into the ongoing “feral regression” storyline. Wolverine’s closing monologue about the importance of friendship is a little much, but he does capture the character’s strong loyalty to his friends, which is one of the things I really liked about Wolverine growing up. I didn't like Herrera's cartoony, angular art when I first read this issue, but most of it actually holds up pretty well.

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