Showing posts with label child's play. Show all posts
Showing posts with label child's play. Show all posts

Thursday, March 13, 2008

NEW WARRIORS #46 – April 1994


Child’s Play Part Four
Credits: Fabian Nicieza (writer), Darick Robertson (penciler), Mahlstedt, Bulanadi, Akin (inkers), Steve Dutro (letterer), Joe Rosas (colorist)


Summary
X-Force and the New Warriors unite to stop Gamemaster in Switzerland. Gamesmaster uses his mental powers to turn the two teams against one another. When Cable faces Cannonball, Cable uses his telepathic powers for apparently the first time to stop him. Cable soon collapses, along with the rest of his teammates. Paige Guthrie, hiding from the battle, calls out to Gamesmaster. In exchange for sparing her brother’s life, she offers him the next generation of mutants. Intrigued at the idea of guiding a new generation of mutants, Gamesmaster agrees to the deal. Cable thinks that it’s a hollow victory if Gamesmaster gains control over the next generation of mutants, but the New Warriors see it as a challenge to find new mutants before the wrong side does.


Continuity Notes
Cable uses telepathy for the first time to stop Cannonball during their fight. Both Cable and Domino imply that they didn’t know he could do that. In the concurrent storyline going on in Cable’s solo book, he also uses telepathy against Colossus.


The Gamesmaster claims it’s easy for him to read Cable’s mind, but he can’t read Speedball’s due to his kinetic energy field.
At the end of the story, the “real” identity of the Gamesmaster is hinted at. He’s living in a house on an island, has a photo of his family near him, and doesn’t resemble the Gamesmaster at all (different hairline, different body type, wears glasses).


Review
This is better than the previous New Warriors installment, at least. Having Gamesmaster take over the minds of the people facing him is a very obvious move, but the way Nicieza describes his point of view in the narration makes it work. The ending is a little strange, with Paige offering herself to Gamesmaster in rather vague terms. At first, it seems as if she’s promising to serve him if he spares her brother. A few pages later, it’s implied that she’s only dared him to mold the next generation before Xavier does. So, he spared her brother’s life because she just gave him a good idea for killing time?


As the conclusion of a four-part story, this isn’t so bad, but as the ending to a long-running subplot and the introduction of a new one, it’s a flop. I’m assuming that this story was done to end the Upstarts storyline, with Fitzroy apparently dead, the other Upstarts turning on Gamesmaster, and Gamesmaster moving on to a new goal. As a conclusion, this doesn’t work at all because there are just too many unanswered questions. What was the ultimate prize Gamesmaster hinted at? What exactly was Selene getting out of this? Gamesmaster’s replacement for the Upstarts game, finding the next generation of mutants, never amounted to anything, either (was it ever even brought up again?). So, one story that was never properly developed gives way to another one that never really starts.


The ending of this issue leads me to believe that this crossover was originally intended to be a more direct lead-in to Generation X. The New Mutants and Hellions characters were the last “new generation” of mutants, so reintroducing them is one way to revive the idea of discovering new mutants. Gamesmaster is set up as the dark force looking to corrupt young mutants, so Xavier must find them first. I like this idea, because Gamesmaster could serve as a dark alternate to Xavier, which would give the character more of an identity and make him more of a legitimate challenge. He already has a connection to the Upstarts, who claimed to be the next generation of mutants, so it’s not as if this idea comes out of nowhere. Instead, the upcoming Phalanx crossover is used to set up Generation X. The Phalanx are bland villains who disappear once they’re defeated, and don’t offer the dramatic possibilities that Gamesmaster, tempting the young students to the dark side, could provide. He could’ve been an ongoing antagonist for the team, serving as more than just a physical threat to the X-teams. This idea was already introduced, so I’m not sure why they didn’t follow up on it.

Wednesday, March 12, 2008

X-FORCE #33 – April 1994


Child’s Play Third Move – Rules Were Made to be Broken
Credits: Fabian Nicieza (writer), Tony Daniel (penciler), Jon Holdredge (inker), Chris Eliopoulos (letterer), Marie Javins (colorist)


Summary
Cable tricks Fitzroy into draining life energy from his techno-organic arm, causing Fitzroy to drain his own energy and create a teleportation portal. X-Force use Fitzroy’s guide Bantam to go back to his previous location. Cannonball’s sister Paige follows them. The New Warriors confront Graydon Creed and learn where the captured New Mutants and Hellions are being held. Justice turns Firestar over to the Gamesmaster and learns that all of his captured targets are hooked up to his mind. Justice can’t fight Gamesmaster without harming them. Later, Karma reveals that she took over Siena Blaze’s mind hours ago, and releases the other abductees. Blaze appears, under the control of the Gamesmaster. He tells Karma that he knew what she was doing all along and will now use their powers against X-Force and the New Warriors.


Review
The Child’s Play crossover continues, basically just moving the characters to where they need to be for the finale. Nicieza pokes some fun at the rather lame Fitzroy and Bantam, but that’s really the only highlight of the issue. Paige Guthrie is given another brief scene when she follows X-Force without their permission. I really have no idea why she’s in this story, especially since Generation X is still months away and Marvel hasn’t figured out what her powers are supposed to be yet. The upcoming summer crossover will pave the way for Generation X, while Paige’s role in this story is essentially forgotten. Tony Daniel’s art is starting to develop a looser, less restrained style that doesn’t really work. There’s a lot of energy on some of the pages, but at times, it looks like he’s just forgotten how to draw human faces and anatomy.

Tuesday, March 11, 2008

NEW WARRIORS #45 – March 1994


Child’s Play Second Move – Sleeping With the Enemy
Credits: Fabian Nicieza (writer), Darick Robertson & Brandon McKinney (pencilers), Mahlstedt/McKenna/Stegbauer (inkers), Avon (letterer), Hondru (colorist)


Summary
Graydon Creed’s men, the Tribunal, try to kidnap Firestar from the New Warriors’ headquarters but are stopped by the team. Justice arrives, explaining to Firestar that she needs to be given to Shinobi Shaw in order to work undercover to stop Gamesmaster. She reluctantly agrees, and Justice takes her to Shaw’s apartment in Tokyo. Shaw explains to Justice his plan to overthrow Gamesmaster and the Upstarts, confident that his apartment has been properly shielded from the Gamesmaster. The Gamesmaster watches their conversation as Siena Blaze arrives with the kidnapped Moonstar, Empath, and Karma.


Continuity Note
The Tribunal are a variation of Tribune, the identity Graydon Creed assumed in the Sabretooth miniseries. Creed is listed as a member of the Upstarts in this issue, but the story never explicitly states that the Tribunal work for him.


Review
The crossover moves over to New Warriors, spending almost half of the issue reiterating the plot, with the story only slightly going forward by the end. This is one of the problems with a crossover; if you don’t take the time to explain what happened in the other title, some readers will be confused while everyone else will be bored with the recap. The rest of the issue isn’t really different from the first part of the story, either. We see different Upstarts attacking different New Mutants and Hellions, but the story’s the same. The only advancement of the plot comes in the last four pages, when Shaw announces his predictable plan to betray the Gamesmaster. It seems as if Firestar would have received more attention, considering her past with the Hellions is at the center of the crossover, but she’s mostly ignored until the end of the issue. I’m sure New Warriors fans just viewed this story as an intrusion on the book’s ongoing plotlines, and I can’t blame them after reading this issue.

Monday, March 10, 2008

X-FORCE #32 – March 1994


Child’s Play (First Move) – With A Roll of the Dice
Credits: Fabian Nicieza (writer), Tony Daniel (penciler), Jon Holdredge (inker), Chris Eliopoulos (letterer), Marie Javins (colorist)


Summary
Fenris kidnap Magma, a former member of the New Mutants and Hellions, in Brazil. Their other target, Empath, turns their soldiers against them and flees. When Fenris finally reach Empath, Moonstar uses her psychic powers to stop them. In Kentucky, Cannonball’s sister Paige tells Cable how Cannonball and Boomer were kidnapped by Siena Blaze. She tried to use her budding mutant power to stop her, but could only turn into a bird. That night, Fitzroy arrives to kidnap Warpath and Rictor. Gamesmaster holds a meeting of the Upstarts, telling them that he’s invited Fenris on their hunt for former members of the New Mutants and Hellions. In New York, Shinobi Shaw tells Justice that if he doesn’t bring him Firestar, one of the Upstarts will abduct her.


Continuity Notes
The Hellions were intended to be the archrivals of the original New Mutants. Magma, Empath, Warpath, and Firestar were all Hellions. Justice is Firestar’s boyfriend and fellow member of the New Warriors.


Paige Guthrie, later to be named “Husk”, makes her first full appearance. She turns into a bird in this issue, which doesn’t reconcile with the way her shapechanging powers will later be portrayed.


Domino infers that she’s married. I believe this does come up later.


Review
This is the first part of the X-Force/New Warriors crossover. Both titles were written by Fabian Nicieza and both teams featured former members of the Hellions, which becomes the basis of this crossover. Nicieza introduces the idea organically, without using the old cliché of having the two superhero teams coincidentally stumble across the same villain. The pasts of the characters (in some cases, dating back ten years at this point) are used as the impetus to get the story moving. This is the type of continuity-heavy comic that Bill Jemas seemed to hate so much during his reign at Marvel. While there is a certain amount of fan service in reuniting the various Hellions and New Mutants characters, the first chapter is told clearly and offers a proper introduction for most of the characters. I had only a vague idea of who the Hellions were when I first read this story, but that didn’t hinder my enjoyment of it. It is true that it’s hard to get too excited about seeing characters you don’t know get reunited, but if the main story itself is interesting, the use of past continuity is just a bonus to long-time fans. Using the Upstarts as villains, rather than bringing back old foes from the New Mutants days, ties together the new continuity with the old, so the story comes across as more than just a nostalgia exercise. I don’t remember how this crossover turned out, but the first issue is a decent start.
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