Friday, August 7, 2015
THE PHOENIX RESURRECTION: REVELATIONS #1 – December 1995
Friday, June 6, 2014
X-MEN: TRUE FRIENDS #3 - November 1999
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The Queen reveals that Alasdhair died during the war fighting with the Royal Air Force.
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Destiny and Mystique, in her guise as a male detective, discuss Shadowcat with Wolverine. (Claremont has toyed with the idea in the past that Mystique was actually born male.) Destiny directed Wolverine to rescue Shadowcat last issue, explaining his sudden appearance. She now has a convoluted reason for why Shadowcat must be allowed to decide for herself if she wants to kill Hitler.
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Baron von Strucker refers to Wolverine’s claws as “blades,” perhaps indicating that Claremont really did intend for Wolverine to have his adamantium claws as far back as 1936.
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Claremont also has Wolverine strongly imply that he personally knew Benjamin Franklin this issue, which is just…well, I’m just going to pretend I didn’t even read that.
Wednesday, June 4, 2014
X-MEN: TRUE FRIENDS #2 - October 1999
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This is the first flashback story to feature Wolverine with bone claws. Previously, Wolverine had no idea if he was born with bone claws or if they were somehow related to his adamantium claws. The 1998 “Children of the Atom” crossover was the first hint that he was born with them, however, as Rogue grew bone claws after absorbing his powers. (Which might’ve been an artist’s mistake, but it’s long been considered canon now.) It’s possible Claremont didn’t even intend for Wolverine’s claws to be bone when the story was first written, since I’m not sure if Claremont ever set a date on when exactly Wolverine went through the Weapon X project. The claws look more bone than metal, though, so at the very least a decision was made at some point to go with bone claws in the past.
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I believe that this is the earliest date, 1936, that we’ve seen Logan referred to as “Wolverine.”
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The Shadow King finds Shadowcat’s mind almost impossible to read, due to her intangibility. She’s also able to make Alasdhair immune to Shadow King by making him intangible.
Monday, June 2, 2014
X-MEN: TRUE FRIENDS #1 - September 1999
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This story is set during the early days of the Excalibur series. The “Phoenix” mentioned here is of course Rachel Summers, Phoenix II.
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Baron von Strucker and Geist make cameos as Nazis visiting Lady Windermere. There are also references to Hitler taking advice from “The Egyptian,” who we later learn is Amahl Farouk, the Shadow King.

Monday, July 29, 2013
UNCANNY X-MEN #273 - February 1991
Too Many Mutants! (Or Whose House IS This, Anyway?)
Credits: Chris Claremont (writer), Whilce Portacio, Klaus Janson, John Byrne, Rick Leonardi, Marc Silvestri, Michael Golden, Larry Stroman, & Jim Lee (pencilers), Scott Williams (inker), Tom Orzechowski (letters), Joe Rosas (colors)
Summary: Following the Genoshan battle, the united X-teams regroup in the underground complex beneath Xavier’s mansion. Storm, Cyclops, and Marvel Girl debate what to do next, while Cable makes his case for leading the united teams. Later, Marvel Girl uses Cerebro to locate the missing X-Men. She’s ambushed by the Shadow King and narrowly rescued by Psylocke. Eventually, the X-Men emerge in new uniforms, ready to follow Storm. Shortly after Cyclops and Marvel Girl say goodbye, Lila Cheney arrives and teleports the team away, claiming Xavier needs their help.
Continuity Notes:
- Gambit “officially” joins the X-Men this issue, in the sense that Storm refuses to leave with him, so he decides to stick around. At the end of the story, he’s wearing an X-uniform with the rest of the team. Gambit’s casual decision to stay probably ties in to Claremont’s rumored original plan to reveal Gambit's a spy for Mr. Sinister.
- This is the issue that ignited the long-running fan speculation that Gambit was a reincarnated Longshot. While Wolverine and Gambit are sparring in the Danger Room, Wolverine remarks that his moves are similar to Longshot’s. On the next panel, a hologram of Lady Deathstrike emerges and attacks Wolverine. In an altered word balloon, Jubilee questions who turned that sequence on. The scene then cuts to Gambit smiling with his left eye glowing, much like Longshot’s.
- Wolverine is barely able to keep up with Gambit during their duel, which continues Claremont’s subplot regarding Wolverine’s slow recovery after the Reavers’ attack in Uncanny X-Men #251.
- Marvel Girl, yes still “Marvel Girl” at this point, only has telekinetic powers and must rely on Psylocke to rescue her from Shadow King. Her telepathy will return a few months later in X-Factor.
- Wolfsbane and Havok are still in Genosha following “X-Tinction Agenda.” Forge is working on a way to reverse the “Mutate transmodation” Wolfsbane’s endured. He speculates that the longer she’s a Mutate, the harder it will be to cure her.
- Psylocke says the Hand used “magic as well as science” to physically alter her into their assassin. The readers will receive a much, much more complicated explanation years later.
Creative Differences: With eight pencilers, it’s not surprising to learn this issue had deadline problems. John Byrne had this to say on his website years ago:
"Bob Harras, then the X-Editor, called and asked if I could do six pages for this issue. I was up to my eyeballs in work, so I declined. So he asked if I could do three. I agreed, and they sent me a plot. I drew the three pages
and sent them in. Then Bob called and said 'You drew three pages! That plot was for one page!'
Woulda bin a real time saver if they'd updated me on that before they sent me the plot! "
Approved By The Comics Code Authority: When Marvel Girl takes a shower (right in front of Psylocke), Joe Rosas colors in the steam to match the contours of her body. This is the first time I ever saw a colorist attempt to make comic art racier than originally intended. Within five years, colorist-added nipple pokes will be all the rage.
Review: Is this the first “quiet” post-crossover X-comic? I believe it is. Just think of all of the variations of this issue the X-office published in the ‘90s following Claremont’s departure. Everyone knows that the numerous subplots and mysteries were inspired by Claremont’s work, but it’s easy to forget that even the downtime issue that followed almost every crossover has its genesis in Claremont’s initial run. I can’t imagine Claremont thought he was starting a trend; he was probably just looking at the cast following “X-Tinction Agenda” and asking the same question the characters ask this issue -- what to do with all of these mutants?
I thought it would be interesting to look back at the era post-“X-Tinction Agenda,” as it paves the way for the 1991 revamps of the titles (the revamps that nudged me towards X-completism). What stands out about this issue is Claremont’s ability to write the characters as rational adults, people capable of having a thoughtful conversation about how they’ve reached this point and how to go forward. Storm acknowledges that faking the X-Men’s death was likely a mistake. Cyclops is bothered that no one’s truly replaced Xavier and mentored the third generation of mutants. Marvel Girl is concerned that Magneto has apparently reverted to villainy (not that she ever bought his conversion.) Cable’s annoyed that the others can’t see that they’re in the middle of a war, and throws his hat in for leadership of all of the X-teams. And as absurd as this might sound in a recap, Claremont handles the scene remarkably well. Claremont writes Cable as more of a grouch than Louise Simonson has so far, but he's still rational, falling in more with Claremont’s “noble warriors” than the cheap Punisher clone he’ll soon turn into. Cable’s position doesn’t come across as unreasonable at all, and even Storm questions if he’s right.

Regarding the artist jam, the pages do have some level of consistency, since Scott Williams was somehow able to ink the entire issue. I definitely thought this was a strange looking issue as a kid, but I never thought it looked rushed or shoddy. The oddest pages to me were Michael Golden’s Gambit/Wolverine fight, although today they’re my favorite. It’s also cool to see Scott Williams giving Rick Leonardi and Marc Silvestri highly polished inks, considering how rarely they’re inked in that style. Compare this comic to some of the jam issues the ‘90s will later bring us and it’s practically art. This is an issue that could’ve easily been a mess, but I enjoyed it a lot as a kid and I think it holds up very well.
Tuesday, February 8, 2011
CABLE/MACHINE MAN ‘98 - June 1998

Credits: Mike Higgins & Karl Bollers (writers), Rick Leonardi (penciler), Dan Green (inker), J. M. Babgins (letters), Matt Webb (colors)
Summary: When Bastion breaks free of his imprisonment, G. W. Bridge sends SHIELD agents to investigate his former base, the Prospero Clinic. When the agents break contact, Bridge asks Cable to search the clinic. Meanwhile, a confused Bastion returns to the home of his mother figure, Rose. She’s accidentally killed by the authorities, which sends Bastion into a rage. When Cable reaches the clinic, he’s attacked by Machine Man, who’s lost touch with his humanity. Bastion arrives and makes contact with the clinic’s Master Mold unit. Master Mold is drained of its energy as Bastion is transformed into Nimrod.
Continuity Notes: A scan of Bastion’s body reveals that he isn’t human, but is made up of “complex inorganic systems” which are constantly being recreated by “microscopic robots called nanotechs.” When Master Mold is found in the Prospero Clinic, Cable isn’t surprised at all, and even knows for a fact that Master Mold was responsible for the clinic’s “bio-engineering” that turned people into Prime Sentinels. However, Master Mold never appeared in the Zero Tolerance storyline, so there’s no reason for him to know this.
Review: I guess Marvel’s ‘70s nostalgia craze wasn’t quite over yet, as now Machine Man is being dusted off. This is the same writing team behind his short-lived 1999 series, so it’s possible that Machine Man was slated for a monthly title during 1998, but was held back to be a part of the M-Tech line. M-Tech was based on the assumption that the audience automatically cared about a concept if it tied into “technology” in some way, which makes as much sense as assuming that nostalgia alone could revive interest in concepts like Devil Dinosaur, Shang-Chi, and Machine Man (I doubt most of the audience was old enough to actually remember these characters…yes, Machine Man did briefly join the Avengers during the ‘90s, but I don’t think his membership left much of an impression).
The story opens with Machine Man apparently killing a room full of SHIELD agents, which is quite an attention-getter, but the full significance is only felt if you know this obscure character is actually a kind-hearted hero who understands the concept of love better than most humans (I’m basing this on the recap given to him at the very end of the issue). The image of Machine Man, not exactly one of Kirby’s most inspired designs, going on a murderous rampage is faintly ridiculous. Just looking at him, it’s obvious this character is from a different era, one with a significantly lower amount of blood splatter in its superhero comics. Cable’s from the opposite end of the spectrum, although he’s mellowed out by this point in the ‘90s. Aside from his own vague connection to technology, Cable doesn’t have much of a compelling reason to be in this story, and his role probably could’ve been played by any X-character. He’s also adamant that this is his mission and he won’t bring in any of the other X-teams, which is patently absurd. Bastion led a nationwide manhunt of mutants, looted the X-Men’s database, kept Professor Xavier prisoner, revived the Sentinels, and nearly killed his father…Cable shouldn’t be concerned with “needlessly worrying” his allies. He should be leading his own crossover-worthy cadre of mutants against the menace.
Friday, October 29, 2010
X-MAN #31 -#33, October-December 1997
Credits: Mark Bernardo (writer), Rick Leonardi (penciler), Dan Green (inker), Comicraft (letters), Mike Thomas (colors)
A fill-in issue by Marvel editor Mark Bernardo and Rick Leonardi, who’s actually a better artist than any of the regular pencilers ever assigned to this title. Bernardo uses the fill-in to create a sequel to, all of things, the ROM storyline that guest-starred the X-Men. (Check out Siskoids' look back here and here.) X-Man follows the trail of a young boy he sees in his dreams to a hospital in upstate New York, where he learns that the boy is actually Hybrid, the unholy child of a human and Dire Wraith. Hybrid uses X-Man’s psychic power to reconstitute his solid form, but X-Man defeats him after he finds the tiny fragment of an innocent child that still lives inside the monster. The execution of the ending is actually much better than it sounds on paper, and I’ll give Bernardo credit for having X-Man use his powers in a few creative ways in the issue. (Everyone remembers what psychometry is, right? Well, X-Man can do that, too.) Bernardo also has more of a knack for natural dialogue than many of his editorial co-workers who are called upon for quick fill-ins. Perhaps he should’ve replaced Ralph Macchio as the X-office’s routine “guy across the hall” who’s brought in at the last minute.
Catching Up From Behind
Credits: Terry Kavanagh (writer), Roger Cruz (penciler), Bud LaRosa & Wellington Diaz (inks), Comicraft’s Albert Deschesne (letters), Mike Thomas (colors)
Terry Kavanagh returns, as X-Man reunites with the three “bad girls” who rescued him after his encounter with the Brotherhood. This issue reveals their names as Bux, Jam, and Marita, and wouldn’t you know it, they’re into clubbing, piercings, and tattoos. X-Man spends a night at the club with them, attracting the romantic attention of a blonde woman who turns out to be one of the bad girls’ parole officer (a parole officer with a Playmate’s body and a penchant for wearing skintight jeans that are ripped in strategic places). Meanwhile, Roust, the former follower of the Abomination who’s been looking for X-Man, is stalked by Jackknife. The new villain is another homeless person taken in by Abomination, who’s now driven insane by his mutant powers. He’s on a killing spree, murdering anyone with a connection to X-Man. The story hints that Threnody was one of his casualties, but on the final page, we see her “feeding” off Jackknife’s other dying victims. Aside from the extended club scene, which tries so hard to show us how hip X-Man and these girls are, this is pretty unobjectionable material. At least X-Man doesn’t act like a total idiot, and the story’s even setting him up to play the hero in the next issue.
Blood Will Tell
Credits: Terry Kavanagh (writer), Roger Cruz (penciler), Bud LaRosa (inker), Comicraft (letters), Mike Thomas (colors)
Jackknife continues to act irrational and insane, which may or not be a deliberate parallel to the way X-Man usually behaves in this series. He reveals that he was a bystander to X-Man’s earlier fight with Abomination, and his exposure to X-Man’s powers triggered his own. Now, he’s a powerful enough psi to counter X-Man, and his motivations don’t go any deeper than some vaguely defined revenge plot. X-Man protects the locals and finally defeats Jackknife by using power lines to shock him into unconsciousness. The police want to arrest X-Man, but all of the bystanders defend X-Man, which is apparently supposed to solidify his role as the Village’s superhero. Jackknife is rather lame, unless he really is an intentional parody of X-Man, then he’s great. I wholeheartedly endorse more Jackknife appearances if he’s used to make fun of X-Man. Roger Cruz is still sticking with the book, and his work on the lengthy, chaotic fight scene isn’t bad at all. Nothing else to say about this issue, so I’ll just recite the Statement of Ownership numbers. Average sales were 148, 203 for the year with the most recent issue selling 125,862 copies.
Wednesday, June 24, 2009
X-MEN #91& '99 Annual – August 1999

Technical Difficulties
Credits: Alan Davis (plot), Terry Kavanagh (script), Andrew Robinson & Dan Panosian (art), Marie Javins (colors), Comicraft (letters)
Summary: Major Sole unveils a new Deathlok, despite Nick Fury’s objections. Meanwhile, Shadowcat, Nightcrawler, and Colossus follow Douglock’s trail to the nearby SHIELD helicarrier. Douglock overtakes the craft by mentally controlling the crew. Nick Fury goes into hiding and plots a way to fight back. Later, Douglock tries to resist the Red Skull, who is controlling his body.
Review: Most of this is M-Tech setup, so it’s not particularly engaging. Davis keeps the action scenes on Muir Island, while the rest of the cast has some downtime at the mansion. Rogue (who wasn’t with the team when Ejulp kidnapped them) is just returning from the Magneto Rex miniseries. She apparently feels guilty about “chasing after the Magneto she remembered” (I’m paraphrasing because I don’t feel like retyping her phonetically spelled accent), and wants to make it up to Gambit with a night out. Instead, she gets stuck listening to recaps of the past few issues of this storyline, and then runs away when Wolverine demands she tell him what’s going on in Genosha. The story toys with the idea that Rogue’s jealous of Gambit’s new relationship with Marrow, but nothing really comes of it. This is the only real character work in this issue, and it only works if you buy the meeker interpretation of Rogue, the girl who just can’t quit that rascal Gambit. This issue is probably most notable for the bizarre fill-in art. Andrew Robinson has an extremely cartoony style, which results in some facial expressions that are better suited for Saturday morning television than a superhero comic. He pulls off a few nice Rick Leonardi-style panels, but most of his pages are just distracting. Dan Panosian apparently drew the last few pages of the story, and his sketchy, more angular style doesn’t match Robinson’s look, although I guess both artists could be labeled “cartoony”.
Metal Works
Credits: Alan Davis (plot), Terry Kavanagh (script), Rick Leonardi (penciler), Bob Wiacek (inker), Joe Rosas (colors), Bullpen/D.S. & P.T. (letters)
Summary: Nightcrawler, Shadowcat, Colossus and Nick Fury develop a plan to stop the Red Skull. Meanwhile, the Red Skull forces Major Sole to develop neural implants similar to the ones Douglock has created, which will enable him to command an army. Douglock, unable to free himself from the Red Skull’s control, commands Deathlok to kill him. Shadowcat arrives and tries to talk Douglock out of suicide. Elsewhere, Colossus and Machine Man free the imprisoned SHIELD agents, while Nightcrawler and Nick Fury confront the Red Skull. When Nightcrawler teleports the Red Skull’s techno-organic hand away, his hold over Douglock disappears. The remaining X-Men arrive and help most of the crew escape. However, Red Skull manages to escape with a few SHIELD agents under his command.
Continuity Notes: This story takes place after Captain America (vol. 3) #19. The Red Skull’s final wish from the Cosmic Cube was to be taken “somewhere safe…far away from people…to find a power that can control the world”. He was sent to Muir Island, where he was discovered by Douglock. After touching him, the Red Skull’s left hand became techno-organic, and he was granted control over Douglock. I have no idea if this specific storyline, which has him escaping in the SHIELD helicarrier, was ever resolved.
Commercial Break: This issue has ads for both the R-rated American Pie movie, and the Disney Channel original movie Smart House. There’s also a Kool-Aid on the back that declares “Grown-ups have to pay for stuff…but kids have the Kool-Aid ticket to fun”. Pre-Quesada, Marvel’s entire line consisted of all-ages material, even though the majority of its audience was probably over eighteen. I’m not sure if Kool-Aid or the Disney Channel actually knew this, but it’s interesting that Marvel was able to get away with advertising adult material and kids products at the same time. You would think having a broad appeal to advertisers would’ve been attractive to Marvel, but they’ve made a decision to target most of their titles towards older fans and move the all-ages material over to its own separate line.
Review: And now the M-Tech material is almost unbearable. With the exception of Shadowcat’s brief attempt at talking Douglock out of suicide, there’s really no characterization here, so you’re left with a fairly generic action story with the X-Men plugged inside. The Red Skull does have potential as an X-Men villain, since it’s logical that he would hate mutants as much as any other minority group, but the story doesn’t use him very effectively. Leonardi’s art is fine, and the plot is more bland than truly objectionable, yet the final product is just a chore to finish. Kavanagh’s script is so wordy, packed with unnecessary exposition and techno-babble, that it’s absolutely no fun to read. To make matters worse, for some reason this issue was lettered internally at Marvel’s Bullpen. It’s a rather crude attempt at computer lettering, which often has letters within the same word spaced far apart from one another. A text-heavy comic with ugly text is just inexcusable, period. If the goal of this storyline was to build up excitement for the M-Tech line, I’m afraid it might’ve had the opposite effect.
Thursday, March 5, 2009
GENERATION X #23 – #25 (January 1997 – March 1997)
#23 (Lobdell/Byrd/Martin/Story/
#24 (Lobdell/Leonardi/Byrd/LaRosa/
#25 (Lobdell/Bachalo/Vey/Hanna/