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The Sunspot and Siryn subplots continue, even though this is John Francis Moore’s final issue. Sunspot spies on, and accidentally runs into, the girl whose body Julianna Sandoval now inhabits. Siryn is possessed by her mystic necklace and flies out of her aunt’s house.
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After seeing a vision of an alternate reality X-Force that died under his leadership, Cable lets go of the team and encourages them to find their own identity.
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Moonstar emerges from the story without her cosmic powers, claiming that she’s back to mental projections and psychic arrows.
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Sunspot refers to the events of the New Mutants graphic novel (1982) as happening “five years ago.”
Friday, December 13, 2013
X-FORCE #100 - March 2000
Friday, August 30, 2013
X-FORCE #99 - February 2000
Bad Company
Credits: John Francis Moore (writer), Jim Cheung (penciler), Mark Morales (inker), Marie Javins (colors), Chris Eliopoulos (letters)
Summary: The Demon Bear attacks San Francisco, and X-Force soon learns that Arcadia is its target. She explains that the Bear has been stalking her since her last encounter with Moonstar. Soon, the Bear swallows both Arcadia and Moonstar. Inside the Bear, they see images of Moonstar’s horse Brightwind and Arcadia’s doll Mary Weather. The doll explains that the Demon Bear was created when Arcadia absorbed Moonstar’s memories. They must combine their reality-warping powers to unmake it. After following the doll’s instructions, the Demon Bear disappears. In the smoke, four versions of Moonstar emerge.
Continuity Notes:
- Siryn is visiting her “aunt” (actually her mother’s cousin, according to the narrative captions) Victoria Donnely in Looking Glass, California. In an antique shop, an elderly woman puts a necklace around Siryn’s neck and it begins to glow.
- Sunspot, meanwhile, is adjusting to life in the Hellfire Club. The story hints that his first love Juliana, recently resurrected by Selene, might actually have memories of him.
- While fighting the Demon Bear, two mystery figures in business suits (Mr. Wu, Miss Lloyd) spy on Meltdown. Wu cryptically says that they “need a third.”
- Risque makes a sudden appearance during the Demon Bear fight to aid Proudstar. Later, armed SHIELD agents arrive and target the Bear. It reads as if both of these appearances are creations of Moonstar/Arcadia’s reality warping powers, but the next issue confirms that they're really there.
Review: It’s John Francis Moore’s penultimate issue, and true to form, it’s crammed with subplots, narrative captions, and New Mutants references. Evoking the Claremont/Sienkiewicz “Demon Bear Saga” is a dangerous move given its canonization over the years, but after months of teasing, Moore makes it clear that he’s not honestly trying to write a sequel to the original story. Instead, it was just a tease, setting up the final stage of the Moonstar/Arcadia story. Arcadia is of course tied in with the prolonged Deviants storyline that’s become something of a drag on the book, but Moore does a decent job this issue of making Arcadia interesting in her own right. The flashbacks to her childhood (memories Moonstar now shares) are pretty effective in fleshing her out, and Cheung gets some mileage out of Arcadia’s living Raggedy Anne doll that conveniently tells the heroes what they need to do. However, I have to say that the subplots seem more intriguing than the main story. And with only one issue left, it’s hard to imagine that they’re going to be properly addressed before Moore’s departure.
Monday, March 4, 2013
X-FORCE #98 - January 2000
Continuity Notes:
I Love the '90s: During their fight with Hellfire guards, Jesse Bedlam remarks that he feels like he’s in the moshpit at Woodstock ’99.
Review: Wow, forty issues have passed since X-Force #58, a forgettable issue that split up the cast and had each member live out a fantasy. Now, they’re living out nightmares, with the exception of Sunspot, who’s still hung up on the idea of being a famous soccer player. John Francis Moore/Jim Cheung is a stronger creative team than Jeph Loeb/Fill-in Guy, so this is at least more entertaining, although much of this issue also reads as filler. The goal of the story is to get Sunspot in place as the new Black Rook of the Hellfire Club, but the impact of his decision is blunted by the amount of time spent on the numerous cast members. Sunspot doesn’t get to make his choice until the next to last page, leaving his friends only a few panels to actually react to his decision.
And this should be a big deal. Sunspot’s been a member of the team for years, and his antipathy towards the Hellfire Club goes all the way back to his first appearance. If you’re doing a story that has Sunspot leaving the team to join the Hellfire Club, this should be full-on classic mutant melodrama. It’s great that Moore is actually using Sunspot’s often ignored past with the Hellfire Club in a story (Who even remembers it was Reese, Macon, and Cole who killed Sunspot’s girlfriend?), but Juliana is given such a small role in the issue her appearance has little impact. It’s also nice to discover someone at least tried to use the All-New, All-Demonic Hellfire Club in a story outside of Chris Claremont, but again, this is too rushed to be truly engaging. This is a story that didn’t need to kill a dozen pages with fantasy sequences, but did so anyway.
Monday, August 20, 2012
X-FORCE #95 - October 1999

Magnetic Distraction
Tuesday, August 7, 2012
X-FORCE #94 - September 1999

Artifacts & Apocrypha
Monday, March 19, 2012
X-FORCE #90 - May 1999

Armageddon Now Part Four - Rude Awakening
Wednesday, March 7, 2012
X-FORCE #88 - March 1999

Armageddon Now Part Two - Blood & Betrayal
Tuesday, January 17, 2012
X-FORCE #87 - February 1999

Armageddon Now Part One - Family Matters
Thursday, November 17, 2011
X-FORCE #86 - Late January 1999

Experimental Living
Friday, September 16, 2011
X-FORCE #84 - December 1998

Credits: John Francis Moore (plot), Jay Faerber (script), Jim Cheung (penciler), Ray McCarthy (inker), Marie Javins (colors), Comicraft (letters)
Summary: Argos’ fellow members of the Sword arrive to abduct Arcadia. Using her ability to shape reality, Arcadia senses Cannonball’s connection to X-Force and summons them to help in the fight. The team defeats the Sword, but objects to Arcadia’s attempts to kill their captives. When Moonstar grabs her arm, Arcadia briefly transforms her into what appears to be a cosmic form. Ulysses sedates Arcadia, and explains that their opponents are a group of Deviants who want to use her as a weapon.
Continuity Notes: The members of Sword consist of Argos, Stranglehold, Zone, and Pyre. They claim that Ulysses was once a member of the Sword. According to Ulysses, they’re working for someone named Indigo.
Review: It’s another issue that slowly advances the Deviants plot, which is still several months away from any resolution. This ordinarily wouldn’t work, but Moore so far has been using the storyline as a setup for the action scenes, instead of merely having mystery characters make cryptic comments in dark rooms, and incorporating it into the team’s ongoing cast changes. This issue, Cannonball officially rejoins, after realizing that X-Force is more of a “family” to him than the X-Men could ever be. Like I’ve said before, it’s another excuse to turn the book into New Mutants II, but I’m okay with that. The villains the team faces don’t display much personality, but I do like Cheung’s designs, and the fight scene is choreographed well. Ulysses and Arcadia are better defined as characters, so they work as more than just faceless victims in the story. Arcadia is portrayed as quite a brat, potentially a murderous one, and the revelation that Ulysses is protecting the world from her and not the other way around adds another layer to their story. I seem to recall many complaints about the Deviants storyline as it concluded, but so far it still seems to be working.
Tuesday, September 13, 2011
X-FORCE #83 - November 1998

Credits: John Francis Moore (writer), Jim Cheung (penciler), Mark Morales & Rob Stull (inks), Marie Javins (colors), Comicraft (letters)
Summary: Cannonball visits his family in Kentucky and learns that his mother is suffering from a nerve disorder. Hoping to clear his head, he flies around their farm that night and discovers a young woman, Arcadia. He’s soon caught in a battle between Arcadia, her protector Ulysses, and a “hunter” named Argos. Ulysses warns Cannonball to leave, just as more hunters arrive. Meanwhile, X-Force discovers that Jesse is a runaway from the Mutant Underground Support Engine. Using their database, Jesse learned X-Force’s location and sought them out, looking for help finding his brother. The MUSE agents claim Jesse’s brother never existed, and is merely a figment of his childhood imagination.
Continuity Notes: The MUSE agents are identified as astronaut Lucas Wyndham, Dr. Derek Parsons, and Nicole Lomenzo. As an underground pro-mutant organization, they’ve catalogued extensive information on X-Force. Jesse recounts his origin, saying that his parents died in a car accident when he was a child, which led to social services separating him from his brother. Following the emergence of his mutant powers, he was experimented on by a doctor until Lucas Wyndham rescued him.
Jesse also lists his age as nineteen, which is one of the many age/date references worked into the issue. The opening narration says Cannonball was fifteen when he left home to join the New Mutants. Later, Cannonball remarks that he hasn’t been back to the coal mines in five years, implying his first appearance was five years ago, Marvel time. That’s reasonable, but MUSE’s claim that X-Force fought the X-Ternals in public “two summers ago” (X-Force #54) is a bit much. That’s practically real-time, which is a comics no-no.
Miscellaneous Note: The Statement of Ownership has the average monthly sales at 107,415 with the most recent issue selling 90,510 copies.
Review: Following Cannonball’s unceremonious departure from the X-Men, he’s free for John Francis Moore to move back into X-Force, the book that never portrayed him as a slow-witted buffoon. That’s good news for Cannonball fans, and it makes the book even more of a New Mutants nostalgia project, which I’m sure pleased Moore. Moore quickly displays a nice grasp of the character, dismissing his occasionally feeble performance as an X-Man (Cannonball was “uncomfortable” after leaving X-Force and never felt like he belonged), and paying off the quickie “Mom’s sick!” subplot that was used to write him out of X-Men. The exchange between Cannonball and his mother works well, and his extended monologue as he surveys their farmland (soon to be sold as the family moves to Lexington while his mom receives treatment) feels right. Actually, it feels like an old New Mutants issue, surprisingly enough.
In the background, Moore continues to gradually advance his Eternals subplot, while introducing MUSE and providing an origin for Jesse Bedlam. The revelation that Jesse’s brother isn’t real is a surprising twist, but we all know from the Age of Apocalypse that he does have a brother, so it actually works as a double-fakeout. Other spinoffs have tried stories like this and ended up in the ditch, but Moore seems to have a clear plan mapped out beforehand. The steady momentum and dense plotting in every issue of his run make it clear that he isn’t throwing any random idea against the wall, but instead has a specific destination in mind.
Wednesday, July 27, 2011
X-FORCE #82 - October 1998

Credits: John Francis Moore (writer), Jim Cheung (penciler), Mark Morales (inker), Marie Javins (colors), Comicraft (letters)
Summary: X-Force is shocked to discover a strange mutant, Jesse Aaronson, in their home. Jesse reveals that he made a deal with Domino to lead her to Ekatarina Gryaznova if she agreed to find his brother. While breaking into the Aguilar Institute, Domino was kidnapped and Jesse narrowly escaped. Jesse leads X-Force to the Aguilar Institute, where Domino is being tortured by Gryaznova. As X-Force battles the armored guards, Jesse rescues Domino and uses his power to short out the implant that’s hindered her agility. Gryaznova triggers the building’s self-destruct sequence, forcing the team to flee. Back in San Francisco, Domino agrees to rejoin the team, while Jesse crashes on the couch.
Continuity Notes: Ekatarina Gryaznova now goes by “Gryphon.” She reveals that she was working with Zero Tolerance as an undercover agent for the Aguilar Institute. Jesse “Bedlam” Aaronson first appeared as an Age of Apocalypse character in Factor X #1. He has the mutant ability to create a bio-electric field that can disrupt mechanical and electronic devices. He refuses to reveal how he knows so much about X-Force, but he’s very excited to meet them. Meanwhile, a mystery figure is looking for the “prodigal” Aaronson. Finally, a minor supporting cast member is introduced. Zeke Weaver, a pilot for DaCosta International, escorts the team in a private helicopter.
I Love the '90s: After visiting an old-timey movie theater, Moonstar says, “Forget Leo and Kate, nobody sizzles on screen like Bogart and Bacall.”
We Get Letters: Another letter writer complains about Locus’ race-swapping. The editorial response hints that there might be two different characters with the same name and powers. The previous response in the letter column was that Locus was merely trying out a new ‘do. I’m not sure which is more ridiculous.
Review: Most of the Age of Apocalypse characters made sloppy transitions into the mainstream universe, as either retroactive no-way-they’re-serious masterminds of Chris Claremont concepts or jobbers for X-Man, so it’s a relief to see at least one AoA mutant make an inconspicuous entrance. I’m sure more people would’ve cared about Jesse Bedlam’s mainstream introduction if it happened closer to the actual AoA event, but it’s still a nice continuity callback for the hardcore fans. For simplicity’s sake, it works to bring in the mainstream Marvel Universe Jesse Bedlam and just ignore the existence of an alternate reality version. Moore seems to be incorporating a lot of his old continuity into the book, as even the throwaway Zero Tolerance agent from one of his earlier arcs returns as a member of the mysterious Aguilar Institute. I like the sense that everything’s been leading up to a larger story, but when he starts to work in X-Men 2099 continuity in a few issues, it feels a little gratuitous.
This easily could’ve been a two-parter, but as usual, Moore’s plotting is remarkably dense, so we see the introduction of a new team member, an exploration of the new headquarters, a few character subplots, the reintroduction of an old villain, hints of a new villainous group, and the return of a previous member, all in the same issue. This book always has momentum going for it, which is something too many X-books never manage to develop. Aside from the new characters and locale, the issue also introduces Jim Cheung as the new artist. Cheung consistently produced solid work in Maverick, so it’s not a surprise the X-office has placed him on a higher profile book.
Monday, February 21, 2011
MAVERICK #12 - August 1998

Credits: Jorge Gonzalez (writer), Jim Cheung & Leo Fernandez (pencilers), Andrew Pepoy (inker), Chris Eliopoulos & VC (letters), Kevin Somers (colors)
Summary: Inside Pushkin’s aircraft, Maverick and Red Guardian are discovered by Omega Red and Sickle. Turbulence throws the heroes off the plane, but they’re soon able to locate the AIM base Pushkin has targeted. While Red Guardian disables the chemical weapons, Maverick has a second confrontation with Sickle, but refuses to kill him. Red Guardian is caught by Hammer, who smashes his leg. Maverick sends Red Guardian away in an escape pod as the AIM base self-destructs. After fending off Omega Red, Maverick sneaks back onboard Pushkin’s plane and destroys the stolen missiles. Sickle strikes again, gouging Maverick’s left eye out and throwing him out of the plane. Maverick survives the fall, and uses his powers to cauterize his wound.
Continuity Notes: For some reason, it’s important the editors tell us this story takes place before Quicksilver #6. Chris and Elena make a brief appearance, as Elena lies comatose in the Bradleys’ home. The pain Maverick experiences at the end travels through their telepathic bond and forces Elena out of her coma.
“Huh?” Moment: Apparently, you can “permanently neutralize” chemical WMDs “forever” by pressing a button on a computer console that will deactivate their biological agents.
Review: I don’t remember people talking about the Maverick series when it was new, but I do recall some speculation that its cancellation was significant because it was the first X-spinoff to be cancelled due to low sales. (I guess the 99-cent Professor Xavier and the X-Men book didn’t count, as it wasn’t strictly in-continuity and a part of an entire line that folded.) An X-association was no longer enough keep a title afloat, and surely Marvel would learn a lesson from this and be more careful about exploiting the brand in the future. And that is exactly what happened, because unquestionably no X-titles have been cancelled since 1998. Readers just can’t get enough spinoffs about new teenage mutants, or solo books with popular characters like Rogue and Nightcrawler. That X-brand is still a healthy cash cow, here on Bizarro World.
I do feel a little bad for Maverick. I can’t say it’s been an exceptionally great book, but it’s tended to hold a higher level of quality than many of its spinoff brethren. Had it launched just a few years earlier, I could see it making it past the twenty-five issue mark quite easily. However, Maverick had the misfortune of being released in the summer of 1997, a solid year after the X-brand started to lose its shine as the overall industry continued to collapse. Maverick probably would’ve performed just as well as, say, Cable’s solo title, had it been released within a year of his first appearance. This was a Jim Lee character with mysterious ties to Wolverine! He shoots people and has a bad attitude, just like the Punisher! In 1993, that’s printing money. In 1997, you’re hoping that the people who still remember/care about that stuff will give the book a shot.
And if someone actually wanted to see the original, tough-as-nails merc Maverick, the series didn’t exactly deliver. At this point, he’s mellowed out so much that he doesn’t even kill the assassin that’s obsessed with killing him, the one that helped to murder his mentor earlier in the series, and is in the process of stealing WMDs, when he has the chance. Maverick doesn’t want to be brought down to Sickle’s level, so he lets the guy live to terrorize and murder another day. Or just another hour, as Maverick has to face him again a few pages later, which ends with Sickle gauging his eye out. Sickle lost an eye to Maverick earlier in the series, so maybe this is a play on the old “eye for an eye” axiom, although it’s a little odd that Maverick loses his eye after he’s already decided to spare his opponent’s life. Maybe this was intended as a cynical message; a warning that doing the right thing could also have tragic consequences. The final pages are rather dark, as Maverick tends to his wounds while stranded in the frozen wilderness, so perhaps Gonzalez really was going for a totally downbeat ending. However, given the more traditional tone of the rest of the series, I wonder if the ending was originally intended as a cliffhanger that just became the closing after the pink slips went out.
I’m not sure why exactly Maverick was softened up for this series, but it’s one of the choices that could’ve led to the title’s demise. Maverick’s the guy who shot a flunkie seven times in the face in his first appearance for no compelling reason, outside of it making a nice quip after the goon told him he needed to go to Level Seven (“Seven, huh?” BLAM BLAM BLAM BLAM BLAM BLAM BLAM). He’s not the type of character you put through a “true heroism” arc, unless there’s a skilled writer at the helm who can really pull it off. Nothing in this series leads me to believe Jorge Gonzalez is that man. His stories mostly make sense, his action sequences can be fun, and he tends to give Jim Cheung interesting things to draw, but he isn’t someone you turn to for intense character development. Gonzalez’s characterizations are just too flat to execute that kind of an arc, which leaves Maverick as a slightly dull superhero by the time the final issue arrives, rather than the cold-blooded mercenary with a dark sense of humor that Scott Lobdell and Jim Lee introduced to fans. If you wanted that Maverick, you were probably better off reading Joe Kelly’s Deadpool.
Monday, December 27, 2010
MAVERICK #10-#11, June-July 1998

Red Reign Part One - Cold Front!
Credits: Jorge Gonzalez (writer), Leo Fernandez (penciler), Andrew Pepoy (inker), Chris Eliopoulos & Virtual Calligraphy (letters), Kevin Somers (colors)
Summary: Maverick awakes in Russia, where Ivan the Terrible is waiting. While being escorted to a dungeon, Maverick escapes and steals a horse. He’s forced to surrender when Ivan threatens a young boy. Later, Ivan meets with AIM representatives and backs out of an arms deal. When they leave, Ivan sends Sickle and Hammer to follow the AIM agents. They’re joined by Ivan’s new hire, Omega Red.
Continuity Notes: The body of Etta Langstrom (the scientist who attempted to brainwash Maverick in issue #2) is in the dungeon. Ivan also breaks the fingers of one of his mistresses when she accidentally interrupts his conversation with Maverick.
Review: I don’t think you can blame Jim Cheung’s covers for Maverick’s short run. Most of them are strong attention-getters, with appropriately vivid colors, and this is one of my favorites. And what about Maverick’s daring horseback escape? It’s literally one page of the story. Gonzalez seems more interested in having Ivan strut around for a few pages and remind us of how evil he is. Maverick barely has anything to do, and the action scene he’s given is too brief to be effective. The Ivan vs. AIM subplot does have potential, though. I’ve always enjoyed villain vs. villain conflicts.
Perilous Choices
Credits: Jorge Gonzalez (writer), Leo Fernandez (penciler), Andrew Pepoy (inker), Chris Eliopoulos & Virtual Calligraphy (letters), Kevin Somers (colors)
Summary: Chris sneaks into Dr. Keller’s office, disguising himself with the energy that surrounds his electric powers. His powers snuff out while fighting the gang, however. Lying on the floor, Chris can no longer protect his identity.
Review: Two of the five pages in this backup are spent on recapping the previous chapter, making this even more flagrant filler. The story doesn’t even end here, which means it’s going to be stretched out into three issues. Leo Fernandez’s art is still clean and attractive, though, and I don’t mind him as a fill-in for Cheung.

Red Reign Part Two - Raising the Stakes
Credits: Jorge Gonzalez (writer), Jim Cheung (penciler), Andrew Pepoy (inker), Chris Eliopoulos & VC (letters), Kevin Somers (colors)
Summary: Maverick discovers his cellmate is the new Red Guardian, while Ivan unveils to Omega Red his plan to pin the robbery on Hydra. Maverick escapes when his powers flare up and returns to Ivan’s mansion to retrieve his gear. With the help of Ivan’s mistress, Maverick discovers Ivan’s plot to rob AIM of WMDs. Along with the Red Guardian, Maverick sneaks onboard Ivan’s plane.
Continuity Notes: Maverick says he knew the original Red Guardian, Alexi Shostakov, personally. The new Red Guardian claims to be an independent hero who wishes to inspire the disheartened people of Russia. While reading Ivan’s files, Maverick learns that Major Barrington was innocent of the charges made against him during Dr. Langston’s brainwashing.
Review: Maverick only has one issue left, so it’s time for a few plot threads to be resolved. In a quickie scene, the hero learns that his mentor Major Barrington was never involved with his evil ex-wife and he shouldn’t have questioned him earlier. Well, yes, Maverick. Allegations the villain makes about someone while brainwashing you probably aren’t true. This was a silly subplot in the first place, but letting it drag on for almost a year and then resolving it in a way that just reinforces how dumb the protagonist has been…that wasn’t the best way to go. Ignoring the ridiculous subplot, the main story makes decent progress. After a rather dull issue, the action is amped up this time, so Cheung is given some cool things to draw. I’m not sure why exactly a new Red Guardian is introduced, other than the fact that the story takes place in Russia, but Cheung also has a nice interpretation of the character.
Exposed
Credits: Jorge Gonzalez (writer), Leo Fernandez (penciler), Andrew Pepoy (inker), Chris Eliopoulos & VC (letters), Kevin Somers (colors)
Summary: Before the gang can learn Chris’ identity, they’re attacked by a groggy Dr. Keller. Chris’ powers return long enough for him to defeat the teens. After the gang is in custody, Chris apologizes to Dr. Keller.
Review: Three issues. This lugged along for three issues. A total of fifteen pages were wasted on Chris going to the doctor and stopping a teenage gang that happened to show up. And it took three months to get to the conclusion. Can you imagine if an annual backup was needlessly padded out and serialized over the course of several issues? That’s essentially what we have here. I realize the decision to cancel Maverick most likely came before these backups started, but surely this flagrant use of page-killer didn’t help sales.
Wednesday, December 15, 2010
MAVERICK#8-#9, April-May 1998

Fractured Lives
Credits: Jorge Gonzalez (writer), Jim Cheung & Leo Fernandez (pencilers), Andrew Pepoy (inker), Chris Eliopoulos & Virtual Calligraphy (letters), Kevin Somers (colors)
Summary: The Confessor breaks Sickle out of Canada’s “Ice Box” prison. In Florida, Maverick watches over Elena, who remains comatose. For her protection, Maverick’s kept her in Chris Bradley’s home. Maverick and Chris resolve their differences, and Isabel arrives with a new suit of armor. Maverick announces he has to travel overseas to take care of old business. Meanwhile in Russia, Ivan the Terrible sends the Confessor after Maverick.
Continuity Notes: Maverick reveals to Chris that his Legacy Virus infection has resurfaced. He suspects that his remission is caused by his psychic connection to Elena, which is severed now that she’s in a coma. His powers are now out of control, which means his hands melt anything they touch. The erratic powers have left both of his hands with third-degree burns. Before he leaves Florida, Maverick asks Chris to come up with a code name to use on their “chatterboxes” (which are basically cell phones). Chris comes up with “Bolt,” which sticks around until the character is killed off.
Review: This is mostly a “quiet” issue, and since character work isn’t Jorge Gonzalez’s strong suit, it’s quite dull. Maverick spends the issue at the Bradley’s suburban home, where he watches over Elena, recaps the past few issues, goes on a boat ride with Chris, recaps a few more plot points while spelling out the new status quo for his powers, and then decides to leave on a mysterious mission. I understand that Maverick’s connections to Chris and Isabel are supposed to ground him with the real world, but Gonzalez has never made any of the suburban material that interesting, and now it’s taking up the bulk of the issue. The continued focus on Maverick’s powers and the Legacy Virus is also getting tedious. And how exactly is a psychic rapport supposed to keep a terminal disease at bay? The rest of the story is dedicated to the Confessor breaking Sickle out of jail in the middle of a blizzard, which does alleviate some of the boredom. These are enjoyable action scenes capably rendered by Jim Cheung, who is still the highlight of the series.
The Wall
Credits: Jorge Gonzalez (writer), Jim Cheung (penciler), Andrew Pepoy (inker), Chris Eliopoulos & Virtual Calligraphy (letters), Kevin Somers (colors)
Summary: In Paris, Maverick asks his estranged friend Jean Luc Vivant if he knows of any connection between Major Barrington and the murders of Cell Six. Jean Luc angrily sends Maverick away. Later, he receives a message instructing him to travel to St. Augustine’s Church in Germany. Maverick arrives and is promptly ambushed by the Confessor. Before knocking him unconscious, Confessor reveals that Maverick’s parents and brother were Nazis.
Continuity Notes: Jean Luc Vivant hates Maverick because he blames him for his paralysis. Maverick says it was an accident.
I Love the ‘90s: The Bullpen Bulletins recounts James Cameron’s recent appearance on the Howard Stern Show, where he revealed his intentions to make a Spider-Man movie with Leonardo DiCaprio as the star.
Review: This is closer to what I would’ve expected from a Maverick solo series -- conspiracies, mystery characters from the past, and action scenes set in unusual locales. The dialogue is still pretty flat, and the narrative captions have a habit of just dumping blunt exposition that isn’t relevant to the story (this issue, it’s a dry recap of the history of the Berlin Wall), but the action scenes are energetic and Cheung is given some cool environments to draw. As for the Nazi revelation, this is pretty much The Most Predictable Thing You Can Do with a German character, isn’t it? Perhaps Gonzalez had some twist on the concept in the works, but the series is close to cancellation and the idea is never properly explored.
Easy Targets
Credits: Jorge Gonzalez (writer), Leo Fernandez (penciler), Andrew Pepoy (inker), Chris Eliopoulos & Virtual Calligraphy (letters), Kevin Somers (colors)
Summary: Chris visits Maverick’s friend, Dr. James Keeler, for a checkup. Chris leaves despondent, but returns to apologize for his sour attitude. Before entering, Chris notices a gang from his high school is raiding the doctor’s office.
Review: Hooray, Chris Bradley’s monotonous subplot pages are now relegated to their own back-up story. Since most of the main story is told as a flashback (with an appropriate ‘90s “hazy” coloring effect), I imagine these pages were shuffled to the back in order to retain the main story’s flow. Chris is still complaining about the things he always complains about, but now he’s placed in a potential action scenario. When he sees the teenage punks harassing the doctor from outside the window, he questions, “what do I do?” It’s the classic “hero in civilian identity has to use his powers to help an innocent” dilemma, and apparently Chris has never read a comic book before. As a child of the Chromium Age, perhaps he just kept his comics in mylar bags and never opened them. The proper response is to use your clothing as a partial mask, Chris, that way the bullies will magically be unable to recognize the rest of your face. Duh.
Tuesday, October 19, 2010
MAVERICK #6-#7, February-March 1998

Credits: Jorge Gonzalez (writer), Jimmy Cheung & Leo Fernandez (pencilers), Andrew Pepoy (inker), Kevin Somers (colors), Chris Eliopoulos & Virtual Calligraphy (letters),
Summary: A friend volunteers to give Maverick and Chris medical exams. Chris walks in on Maverick’s exam and discovers the scars created by the Legacy Virus are gone. Chris is angry Maverick kept his remission a secret, but Maverick must leave after getting a call from his contact, Gregor. He soon learns Gregor has been placed in a trap by Sabretooth, who knows Elena is hunting him. After rescuing Gregor, Maverick follows the note left by Sabretooth and heads for the sewers. In the tunnels, he discovers Sabretooth and an unconscious Elena.
Continuity Notes: Chris Bradley is now referred to as “Brian,” the false identity given to him by Maverick. Maverick even calls him Brian during their private conversations, even though the recap page still lists his name as Chris Bradley.
Review: Elena’s vendetta against Sabretooth has never been too interesting for me, but Gonzalez does explore one angle that works in the opening of this issue. Because she’s a telepath, Elena can recall all of her memories. This allows her to dream of Sabretooth’s murder of her pregnant mother and her own c-section, and recall the details with absolute clarity. This truly is haunting, and it’s certainly a great opening for the issue. Unfortunately, what follows is pretty bland. Chris overreacts to Maverick keeping his remission a secret, while his technology dealer Isabel reminds him that her ex-husband will start a custody battle if she doesn’t cut ties with him. This is the drama this gruff, shadowy secret agent has to deal with -- teenage emotions and divorce issues? Maybe if Chris and Isabel were fleshed out more as characters I would actually care about these plots, but as it stands they don’t seem appropriate for the series. The art still carries a lot of this weight, and I’ll give the editor credit for finding a co-artist who meshes with Cheung. I can’t really tell where Cheung’s pages end and Fernandez’s begin, which is extremely rare for an issue with two artists.

Desperate Moments
Credits: Jorge Gonzalez (writer), Jim Cheung (penciler), Andrew Pepoy (inker), Kevin Somers (colors), Chris Eliopoulos & Virtual Calligraphy (letters),
Summary: Maverick battles Sabretooth, as he begins to suffer seizures and his powers go haywire. Elena regains consciousness and psychically attacks Sabretooth. When she discovers her mother amongst the memories of his victims, a psychic backlash is triggered. Maverick destroys the pipes and creates a flash flood, escaping with Elena. He soon discovers Elena is now in a coma. Meanwhile, Chris begins to lose control of his powers.
We Get Letters: The editorial response to rumors Maverick is close to cancellation: “If we ever find the guy who’s spreading these rumors around, we’re going to string him up! Maverick is here to stay…!” Maverick is cancelled with issue #12.
Review: It’s an issue-long fight scene, and Jim Cheung really gets the most out of it. The actual content of the fight is extremely shallow, though, as Jorge Gonzalez is still unable to give Maverick or any of his foes much in the way of personality. I remember Scott Lobdell giving Maverick some snappy, action movie quips in his early appearances, which might not be the most original take on a secret agent character, but at least he doesn’t just sit there on the page. Gonzalez’s Maverick has the charm and wit of a sack of potatoes, which has to be a partial reason why this series died at #12, while its contemporary Deadpool lasted for several years, buoyed by a vocal and devoted fanbase. Couldn’t Maverick say something slightly clever while fighting the villain, rather than dryly spelling out how each of his weapons work, or explaining how his powers are acting up? Gonzalez does get some decent material out of Elena, though. The trip through Sabretooth’s psyche, which recalls the glimpses of his childhood seen in the Sabretooth miniseries, is a nice scene. Revealing that Sabretooth has a mental gallery of all of his victims gives him another creepy touch, and using Elena to expose that uses her character wisely. Like the previous issues, there are some ideas that work quite well, but it’s hard to really care about a book with such an uninteresting protagonist.